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The thing about older Zelda games being more "actiony" isn't entirely true. What was at issue was that enemies were always trying to get you, their attacks hurt, hearts were rare, death was easy, none of which really came back around in 3D Zelda until Skyward Sword (although enemies played more defensively in Skyward Sword, which still kept it diluted)



Monster Hunter: pissing me off since 2010.