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happydolphin said:
cyberninja45 said:

The fighinting mechanic has to do again with tech, could you imagine how awkward it would be if Link tried to swipe vertically in a 2d game back in the snes days (or maybe he does who knows) again the mechanic suits the tech it would be irrational to give him different angles of sword swings in a 2d game, I'm still trying to figure out whether he is short and fat in LTTP or just a really weird perspective.

Imagine if the tech were able to do, in a top-down view, enemy targetting and having link face his ennemies in obliques, and then reducing the number of enemies on screen, and changing the speed of his attacks (z+A, B). The game would play very differently from 2D LoZ.

Again this has to do with the tech in 3d games (which Im guessing you are talking about otherwise my post would make no sense) in a 3d game like OOT you don't have a 360 degree view of the terrrain like in a 2d zelda you mostly see what is infront o you, it would be very annoying if they threw enemies from behind all the time in 3d zelda with you not knowing they are there. In order for that to work the camera would need to be fixed like say GOD of War (also 2d zelda have a fixed camera).



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