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outlawauron said:
Barozi said:

1) Well yes it is. Microsoft can ban consoles from their network, they used to lock your 360 harddrive and they will remove your achievements if you cheat.
The post WiiU/PS4/Xbox³ gen will be even more similar to Steam. It's quite possible that by that time "always-on" might be the standard.


2) That's what I also said, but you're not be able to get into the multiplayer modes.

Sure local network play and such things, but not unless you know ~16 people who are willing to play with you everytime you want.
Then there are non official servers in some (!) cases that use outdated versions of the game with tons of cheaters.

Bottom line, if you like to play a game online you need to buy the game new or at least a valid new key.
Pretty much the same as buying an online pass for used games.

Depends on the game. I've played many things together with friends online that neither of us bought. There's always some workaround the people find.

And while I do find online passes annoying, I understand and accept those. But it's very different from serial key as you can only get those from buying a new game ($5 or $10 versus $50 or $60).

That's also what I adressed. It is possible and I've also done it in several games, but you need to rely on friends.
Co-op gaming, 1vs1 or even 2vs2 is absolutely no problem (as long as your friends have always time when you like to play), but if you want to play an FPS you need a dozen of people and that's where random folks come into play and you can always find those on the official multiplayer where no one needs to know your IP address just to join a game.


You forget that the online pass alone has not as much value as a serial key. So on top of the online pass costs you'd need to add the price of the used game.