Carl2291 said:
Wada was a fool. He expected far too much from games that were never gonna reach the targets he/they set. 3.4 Million units in 4 Weeks is pretty damn good for any game that isnt Call of Duty or Grand Theft Auto. Already smashed the other TR games from the generation and only the original 3 TR games have sold more. 5 to 10 Million units for Tomb Raider was insane. Maybe if it had a Holiday release and compelling online, it could have broke 5 Million... But during the Spring lul with a poor online component? Dream on. The game will probably leg it over 5 Million, but 10? Seriously? This isnt Halo. This isnt Mario. This isnt Gran Turismo... Its Tomb Raider lol AAA Games needing 5 Million to profit and having $100 Million budgets, I think is bullshit btw. Thats just SE for you, or poor management in general. Naughty Dog made Uncharted 2 with $20 Million. Uncharted 2 is one of the best looking games of the gen. It had solid online gameplay and sold over 6 Million units. Games with big dev teams taking too long to make good games, is what pushes that dev cost. Big teams + Long Dev Timescales = Square Enix. |
I dare say I teared reading this
....oddly enough Tomb Raider is pretty damn good