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Carl2291 said:

I dont even think we can do that anymore, though I think 2007 at least had Nintendo at >50% of SW sold. It was the Years after where 3rd parties caught up. Wii Sports and Wii Play are to thank for that. Still, there was a pretty good 3rd party market on the Wii through 2007.

2007 3rd party releases above 1 Million units (Theres a lot) -

LEGO Star Wars Complete - 5 Million
Guitar Hero 3 - 4.5 Million
Carnival Games - 3.9 Million
Cooking Mama: Cook Off - 2.8 Million
Sonic and the Secret Rings - 2.6 Million
Game Party - 2.4 Million
Resident Evil 4 - 2.1 Million
DDR: Hottest Party - 2 Million
Rayman Raving Rabids 2 - 1.8 Million
High School Musical: SIng It - 1.75 Million
MySims - 1.6 Million
Umbrella Chronicles - 1.5 Million
Smarty Pants - 1.4 Million
Hannah Montana Spotlight - 1.4 Million
EA Playground - 1.2 Million
Disney Princess - 1.2 Million
Rockstar Table Tennis - 1.2 Million
Winter Sports - 1.2 Million
Ben 10 Protector - 1.2 Million
Sims 2 Castaway - 1.2 Million
Need for Speed Prostreet - 1 Million
FIFA 08 - 1 Million
Tiger Woods 08 - 1 Million
Naruto Ninja Revolution - 1 Million

You could possibly add Mario and Sonic at the Olympics, seeing how its partly 3rd party.  We wont though. Obviously, not all of the sales will have come from 2007, but the Wii market in 2007 was strong enough for 3rd parties to bring 24 1 Million selling games to the system.

To show Nintendo's domination in 2007 - 

Nintendo's 2007 efforts include Wii Fit, Super Mario Galaxy and we could use Mario and Sonic here too. Wii Fit was released in December in Japan only and sold less than 1 Million units in 2007. Mario Galaxy was a November release and sold 4.2 Million in 2007. Mario and Sonic was a November release and sold 2.5 Million in 2007.

22.9 Million units of Wii Software in 2007 came from Wii Sports and Wii Play. Mario Party 8 sold 4 Million in 2007. Twilight Princess sold 4 Million in 2007. Links Crossbow Training sold 800k. Super Paper Mario sold 2 Million. WarioWare sold 1.9 Million.

Anyway, I did some maths with other games included and I got 46.1 Million Nintendo software sold in 2007 on Wii out of a total 75 Million. Just under half of that comes from Wii Sports and Wii Play of course, but a stupidly impressive number none-the-less, completely crushing the 50% barrier.

I wont do the same for 08, 09 and 10 because I dont have the time... But you can clearly see that the consumer didnt JUST stick to the Nintendo games. The 3rd party games still sold, and sold well. When Nintendo's dev teams were busy pushing out DS/Wii games, the 3rd parties could take the reigns, all be it not as well as Nintendo could... But they could still hold a steady ship. 

Those are cool numbers and it's too bad vgchartz doesn't give us the tools to get that on the fly.

I think what your numbers show is that we are both right.

You're right in saying that 3rd party games do fill in the gaps, there's no doubt about it.

I'm right in thinking that Nintendo gets the credit for the success of its console due mostly to Wii Sports, Wii Play, and the other titles that amount to more than 50% of the software sales in 2007. Another factor to consider is that most of those games wouldn't have had the same success were it not for Nintendo's casual flagships (examples are table tennis and cooking mama). In the case of the PS360, it's a very different story, where the flagships are the 3rd party games, which dominate the top 10s.

My understanding is that Nintendo is the driving force of sales of hardware and 3rd party titles on Nintendo home consoles. On the PS360, that role is relegated to 3rd party games. In general, the onus has been on Nintendo to push consoles. Then, once 3rd parties see something to have confidence in, they come in and fill in the gaps, like tiles and cement. I believ that to have been the case for the DS, the case for the Wii, and now the case for the U. It failed for the cube because Nintendo failed at offering compelling 1st party titles.