@gum. TV is a killer app, that was funny.
Carl2291 said:
Yeah, the mainline big selling Nintendo games will do a whole lot to help the situation, but they arent the key answer. The key answer is the library as a whole. The Wii's main problem post-2010 was the library. It stagnated. Nothing worthwhile was releasing anymore. You had the odd hit like Zelda and the Just Dance games, but there was Months where literally nothing new released. No compelling software releasing = no sales. No compelling software + library not worth the $350 asking price = recipe for disaster. Nintendo cant release a compelling Wii U game every Month. Between the Hundreds of 3rd parties, they can. They can keep the system feeling fresh. They can keep the system in the media spotlight. The Wii has sold over 842 Million units of Software, 761 if you take away the Wii Sports total. Nintendo Published (Not developed) 388 Million of those games, 307 if you take away the Wii Sports total. That means that over 450 Million 3rd party games were sold on the Wii. Trust me, 3rd parties matter. From "big" releases like MH3 and DQX to the shovelware like Carnival Games. |
It's my understanding that the sales of 3rd party games on the Wii increased dramatically _after_ Nintendo secured a successful launch thanks primarily to 1st party titles. It is my understanding that 3rd party titles are not needed to push a Nintendo console in its early years.
Here is the yearly breakdown of Wii SW sales. I'm not sure how to get the breakdown by publisher anymore, but here is a start
| 2006 | 2007 | 2008 | 2009 | 2010 | 2011 | 2012 |
| 8,454,915 | 74,814,653 | 177,044,396 | 181,775,778 | 182,659,103 | 135,509,472 | 72,256,872 |
If I could subtract the amount Nintendo sold per year, that would help us complete the analysis, but it is my strong understanding that 3rd party games did not push the Wii's success in the early years (2006 to 2009).







