Lostplanet22 said:
arcane_chaos said:
Lostplanet22 said:
arcane_chaos said:
then we should challenge Cliffy B. to make and always online AAA game and see how that fairs...
it amazes me that people can say that that an always online console is a good thing when the average gamer is roughly 35 years of age; that means they were gaming when internet wasn't even an after though. Why is is so hard for devs to realize that the money they claim is lost by 2nd hand markets/pirating will probably be equal to the money lost by people who won't by a console/game that requires online to function in the first place.
Cliffy completely missed/dodged the point when his own girlfriend asked him “Hey what if I’m a gamer who wants to go to a cabin in the woods for a week and I don’t have online access there?” by answereing “Unplugging entirely sometimes isn’t always a bad thing. And that’s the edge case…the week-long vacation to the cabin is only 30 hours of not playing a game or a device that’s built for much more." "Technology doesn’t advance by worrying about the edge case. What if that's a persons' daily living? or a person has a data plan? or doesn't have internet to begin with; they can potentially lose thousands, tens of thousands, possibly millions of customers.
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) he protected Kinect and Ios and they challenged him to make a succesfull game then for those two and they did with Fruit Ninja (Kinect) and Infinity blade.
I wonder how many will care if they say that Unreal Tournament 4 will be only playabe with always online connection...
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correct me if I'm wrong; I've never played Unreal Tournament but wasn't it heavily focused on the multiplayer aspect? wasn't the single-player just matches with AI? I would challenge Cliff to make a game like Gears; that was both strong in both the SP & MP. As for both infinity blade and fruit ninja; I applaud him for his success, but what I was getting that is imagine having to be connected in order to play those games; I don't see the harm in having in having and online/offline mode than something just being connected 24/7, though technology is evolving at a fast pace doesn't mean the people are moving at the same pace as well.
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Talking about Gears, you know that the majority of the players finish the campaign with friends online right? Honestly I think the people are moving faster, if people don't find an internet connection for their smartphone or Tablet they get pissed and act like their phone/tablet is a piece of junk.
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but when does most=all? lets say 75% of people who bought Gears 3 played it for online or atleast SP co-op online. now with Gears 3 standing a 5.84 mil lets say Epic games decided that for their next gears they implemented online-only to play, assuming the the next gears would atleast match the numbers of Gears 3 atm; lets say the the other 25 percent had bought gears 3 for the SP(like me) or didn't have a steady internet to support "always online" didn't buy the next gears. that means epic could potentially lose 1.46 mil in copies for literally no reason...
I think there's a rift that devs like Cliff don't see... he's needs to constantly be connected to hear feedback/test servers/ instal updates/ stay in touch with other devs and or different offices within/outside the company. and doesn't hurt that he's done well for himself, compared to the average joe who maybe doesn't have what it takes to have and always on or atleast online only device.