snowdog said:
Yup, and it should also be noted that multiplatform games are likely to be 720p native on the Wii U and 1080p native on the PS4 and 720. That's half the processing power needed before you even think about adjusting AA, draw distance and pop-in. When the Wii U has an installed userbase over 10m before the end of the year you'll see plenty of publishers adopting the Wii U when cross-generation development is over. In terms of power all 3 consoles are in the same sort of ballpark like they were during the 6th generation with the Wii U being the PS2 equivalent, the 720 being the GameCube equivalent and the PS4 being the Xbox equivalent. In terms of eye candy quality you'll see the same sort of difference between PC Medium settings and High or Very High settings. The Wii U should have an installed userbase over 10m before the end of the year and publishers that want to stay in business won't leave that money on the table. |
Devs being interested in the Wii U is not the problem and I am sure they will be for exclusive experiences but after a year and a half the multiplats that were planned for the PS3/360/Wii U the support will die down and it will start from the top down in terms of developer name value. Devs being interested in the Wii U as a multiplat option is basically off of the table once all of the last gen games are over and done with. They will wait until the first year of the next gen consoles is over and then go full multiplat on 720/PS4.








.