By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Gugerface said:
IIIIITHE1IIIII said:


The Wii remote had no dual analogue sticks, three shoulder buttons and only one reachable face button (A) during fast-paced gameplay. Heck, that single stick wasn't even clickable. Motion controls did not fill up the massive void that those missing features created.

The Wii U GamePad is a whole different story. It sacrificed nothing for a big touch screen, motion controls and TV remote capabilities. Not to mention the enjoyment of playing games while in bed, far away from the console and the TV.


Motion controls replaced the tedious button push with glorious waggle. I can't see how anyone would not feel limited if they could not waggle their controller to open a door.

Tablet controller adds nothing to gameplay. I'd rather press a button to get the menu/map/whatever is there to a bigger screen than start looking for it from a tablet screen. Also the tablet is awful as a controller, I don't want to play with that. Does that thing even play all games remotely?

But guess what, I have a tv and a console in my bedroom. I guess without Wii U, I can't play while in bed anymore. Damn you.

I think if we removed all the sarcasm in that post, we wouldn't be left with much. Maybe some punctuation and a thinly disguised vendetta.

A tablet controller does not add nothing to gamplay. Even if you only play Nintendo Land, the game bundled with Wii U, you can see, quite plainly, what new mechanics the GamePad offers video game fans. Asymmetrical multiplayer is the most publicized, but hardly the only innovation.

Don't be so quick to dismiss its novelty or its utility. And don't be so willfully ignorant of a major piece of video game technology just because it's supported by a company named Nintendo.