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Mazty said:
curl-6 said:
Mazty said:

Debatable. I found more disconnection with Wii-mote due to the latency issues highlighting that it was someone poorly mimicking your actions. At least with a pad where the latency is lower, there wasn't that level of disconnection due to delayed reaction on screen. 

Whether it's the press of a button or swing of an arm, unless it is preciesly and quickly tracked, both are movements and valid as one another. Flicking a wrist and pulling a trigger are one of the same if the former isn't true to what is happening on screen.

In just about any quality Wii game, latency has been reduced to non-problematic status. Sure, there's crap like Red Steel 1, but every console has games with crap controls.

Pressing a button gives no immersion unless that's what your character is doing. A movement can have a more visceral connection.

If there is feedback, sure, but there isn't, so it's not really going to "connect" you as again it's a movement loosely tied to a reaction on screen rather than two actions being recreated if that makes sense?

The WIi mote on it's own I found to have noticable latency issues whether it was mario karts, wii sports, fit etc. 

 I understand what you're geting at, though I tend to disagree, as I found 1:1 correlation wasn't necessary for me to feel like my movement was translating into the virtual world, they just had to be a visceral connection; for instance, in Donkey Kong, shaking to roll gave no connection, but shaking to bash up bosses and barels felt awesome.

With a lot of motion controls I've found action is triggered from the middle or end of a movement rather than the beginning, as by that pont the game doesn'tyet know what the full movement will be. Never bothered me, just something I noticed.