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Mazty said:
curl-6 said:
Max King of the Wild said:
Aiming was not faster with the mote. I didn't play Mario so I can not comment on that. Flicking your wrist wasn't the point. It was suppose to simulate actually swinging a sword or bat so flicking is a negative in my opinion

Yes it is, you can point straight to your targets instead of tracking around the screen with analogue. Flicking is still more in line with a sword swing than just tapping a button. And its the movement that feels good; it conveys connection and impact, your movement affecting the game world.


Debatable. I found more disconnection with Wii-mote due to the latency issues highlighting that it was someone poorly mimicking your actions. At least with a pad where the latency is lower, there wasn't that level of disconnection due to delayed reaction on screen. 

Whether it's the press of a button or swing of an arm, unless it is preciesly and quickly tracked, both are movements and valid as one another. Flicking a wrist and pulling a trigger are one of the same if the former isn't true to what is happening on screen.

In just about any quality Wii game, latency has been reduced to non-problematic status. Sure, there's crap like Red Steel 1, but every console has games with crap controls.

Pressing a button gives no immersion unless that's what your character is doing. A movement can have a more visceral connection.