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Onyxmeth said:
 

The two games I mentioned are on the PS2. Sony does have quality control issues. The PS2 I feel did not require any sort of quality control because 3rd parties wanted to develop for it, and develop big. I don't feel like i've heard enough from third parties to suggest they feel the same about the Wii. Most of what i've been hearing is that third parties underestimated the potential and will now begin to get their feet wet. I haven't heard too many saying they are diving in.

I did not state shovelware is a new phenomenon. I said this amount of shovelware is new for Nintendo. I did not mention previously that I meant since the GC and the N64. My point was that the Wii is seeing no better third party support than the last console outside of shovelware. I've already backed this up with numbers.

I feel like they lost third parties for a different reason. I feel the cartridges were to blame. The development costs were high and the profit margin low. I feel this is why Sony acquired Squaresoft and the majority support from third parties. Obviously we differ in this opinion.


The ps2 probably did not need quality control for the ps2, because as you said, 3rd parties wanted to develop games for them. However, this was largely a product of the ps1 being such a big success. A ps2 to "wii2" comparison would be more apt, assuming the wii continues truck along at this pace. A better comparison would be the ps1 against the wii. And if I remember correctly, the ps1 was loaded with shovelware. They did receive some limited 3rd party support at the beginning, but their 1st party games were almost non-existant. I agree that too many aren't diving in headfirst at this point, but I think it's encouraging to see a lot of 3rd parties testing the water.

Now that I look again, I see that you did say that it was new for nintendo. So, I shouldn't have brought up the ps1 and ps2 stuff, but my gameboy stuff was still right for that point (which you have now clarified with the addition of gc and n64).

I won't disagree that cartridges were part of the problem, they were, but I feel that it was more due to the strict quality control of nintedno, but we'll have to agree to disagree on this.

"The development costs were high and the profit margin low." You stated this as one of the reasons that developers left nintendo during the n64 era. That statement is now true for the ps3/360. Do you not think that developers will now move their teams away from that, and move to the wii?