| tastyshovelware said: ^^ If it makes you feel any better, I don't feel your posts are anti-nintendo or counter productive. I think you've raised some good points but the one thing everyone can agree on is the wii is selling huge numbers. If the system continues to seem like it will break 60, 80, 100 million, then better games will continue to come. Cause, if the trend continues, companies will have a better understanding that they're not just dealing with the casual market. Then you will see the metal gear/CoD4 quality games. Also, I think someone else commented on my ps2 post. I was saying that if you showed someone the best 600 ps2 games (which average 70%+) and told them to pick there favorite 10, 30, 50, whatever games, I doubt they would complain. |
Well thanks for understanding that I'm not trying to step on everyone's hopes and dreams here. Nor do I hate the Wii. I like it a lot and hope for it to succeed with quality gaming. I'm just trying to bring up that the Wii is in a unique situation of having the success without the games and what that might mean for the minds of third party developers.
I can't prove my points without a shadow of a doubt, but I feel like most of the responses against my topic are merely speculative. There's no true ground yet that the Wii will have this great third party gaming lineup in the future. Think of every game known to be in development for the Wii from third parties, and tell me how many you expect to exceed the 91% that Resident Evil 4 got? Okami, probably. It's the only one. Also notice they're both ports of previous Capcom successes. When will we get even one "from the ground up" Wii game from a third party that can hit the 90% mark? I hope E3 has answers, because no one in this topic has given any yet.
By the time the third parties step it up, will it already be too far into the console's lifecycle? 2009? 2010? That seems like a long time to wait for quality(not counting first party).
There's also the original point that this may be partly Nintendo's fault. They opened the market up and defied logic by pulling off this miracle of a success. However I feel devs are taking this "beginning gamers" approach of Nintendo's too true to heart. So many third party titles are catering to "easy to get into" experiences, which is fine as long as you can support those that want something a bit more involving. I'm just asking if anyone believes Nintendo may have scared developers away from putting in an effort by going too far away from the beaten path?








