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nuckles87 said:
enditall727 said:
kain_kusanagi said:
enditall727 said:
kain_kusanagi said:
enditall727 said:


i guess

 

Square pretty much admitted it but whatever

I've never ready anything to suggest it. Source?


just go to google and type in something like "square cut content from final fantasy 13" or something

 

there will be multiple links

Did it. Didn't find any quotes from anyone at Square saying the 360 limited game content. Everything mentioning cut content doesn't say it was for the port.

I remember reading an article about a 3D asset artist working for Square on FF13. She said she worked for months on a 3D model of a rock. It wans't that it was difficult or it needed to be just right for a really special scene. It was just a random rock, but nobody check in on her and she had nothing else to do but work ont he rock.

Stories like that tell me that Square lost focus and had too many people working on too many things. Of course unfinished junk is going to get cut from a game when you have too many cooks in the kitchen and the head chef doesn't even know what's for dinner.


Supposedly the cut content wasn't "junk"

i also remember square stressing about getting ff13 on specifically 3 discs for 360. That's what they kept "aiming" for.

 

Edit: i couldn't find a link for the specific article i read on it but here is this http://www.vg247.com/2010/02/02/confirmed-ffxiii-360-to-ship-on-3-dvds/

 

they had to cut a game's worth of content from FF13 so it could fit on 3 360 discs


That link does nothing to back up your claim, though.

You are correct that a game's worth of content was cut, but the 360 was never blamed for it:

http://www.siliconera.com/2010/01/13/noras-secret-base-and-lightnings-home-cut-from-final-fantasy-xiii/

That's not what the link says. You're filling in blanks that aren't there.

Was a games worth of content cut from FF13? Probably. Was it cut for the 360 version? No, it was cut because they had too many branches  and pruning had to be done or the game would never be finished.

Talk to any game director and they will tell you that games get planed with far more content than they ship with. Some of it hits the cutting room floor before it gets started, other stuff gets cut later when it becomes obvious that it won't make deadline or no longer fits into the revised vision of the game.

I'm a hobby game maker and all the games I've completed have plenty of stuff cut that I originally planned to include. I'm currently working on some games for Android and iOS and they are still months away from release and I've already made plenty of cuts. I'm telling you that it's normal for stuff to be cut from games. It's the nature of the creative process. You start out with a plan, the plan changes, you cut stuff, move on, and ship what you can finish without going over budget.