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Nintendo - Wii U Ports? - View Post

Osc89 said:
Tachikoma said:
They would go with A, importing assets to UE3 then recompiling kismet to support it and adjusting shaders, takes less time and money than porting an entire engine.


Thanks. In that case, regarding the OP, I don't see the Wii U getting very many ports at all from PS4 and Nextbox this generation. Certainly not given how third party sales have been going so far.

WiU has a small install base because it's a new system and has had few 'system-sellers'. Attach rates are actually comparable to PS360. Once the install base grows a bit, overall sales will improve for new games.