Osc89 on 03 April 2013
| Tachikoma said: They would go with A, importing assets to UE3 then recompiling kismet to support it and adjusting shaders, takes less time and money than porting an entire engine. |
Thanks. In that case, regarding the OP, I don't see the Wii U getting very many ports at all from PS4 and Nextbox this generation. Certainly not given how third party sales have been going so far.
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