| MaxwellAllen said: If you ended the thread there, I would have been right lol. The bottom line is that EPIC is making it more difficult for wiiu developers to use their engine. Arguing about the technical specifications or the process by which you port it, is useless. Nobody cares how you do it lol, will a developer waste the time doing it? That is the question. Apparently some people don't grasp the profit motive in creating these 'games.' Whatever the profit justification is, that's what you should be looking at. Obviously wiiu software sales are a graveyard, and we can't expect even COD or MADDEN to sell any meaningful numbers. Whatever the (low) number of units needed to break even is -- that number will be a justification to develop on wiiu. As of this news, do you really anticipate every UE4 game on PS4/Xbax629 to also make it's way onto the wiiu? Don't kid yourself lol... IF that happens, you can be proven right. WHEN it doesn't happen, --well you'll realize your argument was invalid because you're looking at it from the wrong perspective. |
Ubisoft once stated it cost about $1.2 million to port a game to Wii U. That means to obtain a ROI, they'd need to sell about 55,000 units.
To port an engine may cost the same so your first game would need to double that return or be amortized across all games the company intends to develop on Wii U.
The rEVOLution is not being televised







