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dschumm said: Developers are getting more and more confident about the Wii and the software marketplace is now getting crowded, so in an effort to rise above the junk devlopers will make better games to capture the huge Wii audience.

 Quoted for absolute truth.

This happened with the PS1. It'll happen with the Wii as well.

The fatal flaw in the OP's argument is this: the console with the biggest library, wins.

This is not open for debate or discussion, because I don't care how hardcore of a gamer you are, unless you buy 30 copies of every game you like, you are a minority of the game purchasing market.

The majority are the uninformed masses, the people who do not realize that there are games beyond those that line the walls of Gamestop.

These people, especially parents, only want to know ONE thing when it comes to buying a console: which one has the most games?

It doesn't matter price (as is evidenced by the GC), it doesn't matter quality. All the average Joe consumer understands is quantity, and it's a cyclical pattern: more people buy a console, more companies develop games for it, more people buy it because it has more games, etc., etc.

And the end result of this is that, when it's time to produce AAA titles, the good devs look REAL hard at which console has the largest install base and make it for that console, and that console is the Wii.

It didn't matter last gen that you'd have an easier time porting graphically superior games between the GC and Xbox than the PS2 because the size of the PS2's userbase made that fact irrelevant.

When the Wii has more than the COMBINED install base of the 360 and PS3, no dev will care that porting between the PS360 will be easier to do because it still won't be a better financial decision than developing for the Wii.

In short, the Wii's current supply of shovelware is completely expected as par for the course, and it's good for the Wii because it inflates sales numbers and that helps sell more Wiis.

Do you think Sony, when asked about the PS2 library, would ever say, "Well, we have about 200 GOOD games."? God no. They'll say "Over 2,700 titles!" without the slightest hint of irony, despite the fact that they know as well as anyone that the vast majority of those game discs aren't even worthy of being used as coasters because even the art on the disc is hideous and the manual wouldn't even make for decent toilet paper.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks