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Nintendo - Wii U Ports? - View Post

Viper1 said:
MaxwellAllen said:

Can someone put this to rest.

If Epic refuses to port their engine onto wiiu, or use their engine --whatever the 'term' is... How are any games that use UE4 going to make it onto wiiu? They aren't... that's what I'm taking away from this announcement. I'm not interested in the minutia of "how it can possibly happen in the foreseeable future" I'm interested in the FACTS.

If EPIC has refused to allow their engine onto wiiu --that means that no future UE4 game will make it onto the platform. So nintendo's only hope is to either pay out, or hope UE4 isn't licensed by many developers?

You want it put to rest, read the posts I've aleady typed.

 

FACT: UE4 can be ported on Wii U.
FACT: UE4 developed games can be ported to Wii U.
FACT: Epic will not officially port the engine themselves at this time as they are trying to sell the high margin UE3 engine and keep UE4 resource and support minimal.
FACT: Any developer with a UE4 license is granted the rights to port that engine to any device they can which includes Wii U.
FACT: Porting to Wii U won't be difficult.  UE4 is a multi-core/programmable shader based game engine.  Just like the architecture in the Wii U.
FACT: Way too much misinformation, ignorance, FUD, Trolling (yes, I used the damn word because it's true), hate, etc...on this forum for the past year.



This thread should have ended right here tbh, although you are incorrect regarding the fourth fact. Unreal Engine licences are given on a platform by platform basis. Porting a PS4 or 720 SKU of an Unreal 4 powered game to the Wii U will mean the developer will need to buy a separate licence for the Wii U. Not having the tools and support from Epic will make the Wii U licence cheaper though.