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burninmylight said:


True, but Mario, Zelda and Metroid didn't start with "countless" great characters either. They began with soulless avatars that you played and they slowly added more characters and fleshed out worlds as time went along and after the IPs proved they had staying power. Mario didn't have a proper name in his first few years. Luigi was just a palette swap of his brother for the first four SMB games (counting the western version of SMB2 as Doki Doki Panic). NPCs didn't start getting more than two sentences of text until A Link to the Past. You may feel differently on this, but until Metroid Prime 3, you felt all alone in the world as Samus.

Those IPs were hits before they started really opening up their respective universes. Having a big, sprawling world full of countless characters doesn't guarantee a hit. If that was the case, Xenoblade wouldn't have needed Operation Rainfall.

How about Pokemon though? That was an entire world with a lot of characters from the get go. All i'm saying is i think Nintendo should make a bit more of an effort in creating new IP's. It's what made them great in the first place.