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Nintendo - Wii U Ports? - View Post

Mnementh said:
Tachikoma said:
Mnementh said:

Yes, marketing reasons. They could have easily expanded UE3 to support the features of PS4 and Nextbox. They didn't because they want to get more money.

They constantly expand UE, and continue to port over new functions to UE3 right now, but you're wrong if you think they just decided "i know lets mod UE3 a bit and call it UE4 for marketing reasons", each engine is built from a baseline aimed at the current capability of the average platform of the time when the engines built, there are functions in UE4 that could not be done in UE3 without a major rewrite, and if they were to rewrite much of the UE3 code to support the newer functions for higher end hardware then the optimizations made for UE3 and compatible consoles/hardware would be lost and cause developers to require more work.

Yes they could make UE3 run on PS3/Nextbox but what's the point when they'd already been working on a newer engine to make the most of advancements in PC technology?

No, I didn't said UE4 is a pimped UE3. I said they COULD have added the features to UE3. I'm a programmer, not for games but other stuff. I know how good it is to redesign a software to get rid of all the old stuff that holds you back and is in it only for compatibility. I assume that happened with the new version. So UE4 is probably better and it will be easier to implement new feature in the new engine than in the old. But it should be possible. That's all I said. The nex-gen-speak is marketing lingo.

The point you missed is, if they changed the UE3 engine to work on, and fully utilize the durango and PS4, it would no longer be optimized for the PS3, 360 and mid range PCs, by leaving that generation and creating a new version of the engine, while supporting both, they continue to offer a stable solid platform for the previous generation while offering something for the next.