Viper1 said:
By this post you've researched, or rather, learned nothing. You still don't get what a development pipeline is and how a game engine affecs it. You still think it's all about graphics. And your Bethesda quote is about a game, not a game engine. I think ther is another problem at play here. You're failing to separate the games from the game engine. Could the Wii run Bioshock? Not very well right? Well, Bioshock was a UE2.5 game. So too were many Wii games. My point is that just because 1 games using an specific engine is too advanced for a console, doesn't mean ALL games and any use of that engine at all is too advanced for that console. Scalability...like I keep saying. |
Yes, I am talking about the games since that's UE4 will actually be used for.....
Will any developer actually license Unreal Engine 4 for the Wii U? I mean they could just license Unreal Engine 3 and it would be cheaper and they'd probably be able to fully use what the engine offers. With UE4 there would be no point. Most developers will license UE4 to make PS4 and Xbox 720 games with Wii U being an after-thought. The reason is that the Wii U is the limiting factor. The whole point of next-gen consoles is to get over the limitations that current-gen consoles offer.







