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Nintendo - Wii U Ports? - View Post

VGKing said:
Viper1 said:
VGKing said:

That just doesn't make any sense considering that PS3 and PS4 aren't the same architecture.

PS4 is very much like a PC as it uses x86 architecture. Wii U is much more like a PS3/360 as it is this very custom console design.

THERE IS A REASON UNREAL ENGINE 4 HAS "MINIMUM SYSTEM REQUIREMENTS" AND WHY PS4 IS IN THE MINIMUM RANGE. IF IT IS POSSIBLE TO RUN AN UE4 GAME ON WII U, IT WILL RUN HORRIBLY OR HAVE TO BE SO SCALED DOWN THAT IT IS NO DIFFERENT THAN UE3.

You don't get what I mean by architecture.  I'm referring to the implementation of multiple cores and the use or programmable shaders.    The CPU architecture is irrelevant.

And what minimum requirements are you talking about?  They are no published minimum requirements.  Besides, it's a scalable engine.  We'll see UE4 on cell phones and web browsers.

If UE4 was so scalable like you say, we would be seeing UE4 games on PS3/360. But there's a reason you won't ever see that......it's just not possible.

Are you denying the fact that Wii U doesn't meet the requirements that Epic themselves designed Unreal Engine 4 around?

Actually in the interview, it stated if people wanted to port ue4 to xbox 360/ps3 and wii u that they could. It just wouldn't look anywhere near as good as for pc/ps4/durango.