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Nintendo - Wii U Ports? - View Post

VGKing said:
Viper1 said:

You don't get what I mean by architecture.  I'm referring to the implementation of multiple cores and the use or programmable shaders.    The CPU architecture is irrelevant.

And what minimum requirements are you talking about?  They are no published minimum requirements.  Besides, it's a scalable engine.  We'll see UE4 on cell phones and web browsers.

If UE4 was so scalable like you say, we would be seeing UE4 games on PS3/360. But there's a reason you won't ever see that......it's just not possible.

Are you denying the fact that Wii U doesn't meet the requirements that Epic themselves designed Unreal Engine 4 around?

Again, this is where it helps to have rad the damn thread.  I already addressed this issue.  Rather than post it again, go read it.

 

Are you denying UE4 is a scalable game engine?



The rEVOLution is not being televised