| teigaga said:
the original wii was the fastest selling system of all time. Developers saw the $$$$$$... It should be noted that they had to hire out completely different studios to handle many wii ports and that most AAA titles did infact skip the system (Mass effect, elder scrolls, battlefield, assasins, bioshock...). Wii U is unlikely to offer the same draw of having a userbase stronger then its 2 closest competitors combined, as was the case for majority of the wii's shelf life. Developers will look towards porting to the 360/ps3 before they look to the wii IMO, they will use that as their saftey blanket going into next gen.. porting to the wii U will be the last thing on their mind. Not to say that the wii U won't recieve any ports, but specifically in response to the OP, I doubt it will recieve consistent support.
|
Exactly. With Wii U, they don't don't have to do that. Porting in-engine would be a breeze that takes all of a few coders a few weeks. The ROI is high even with low sales.
I don't think some of you grasp just how UE4 simplies and scales game development.
The rEVOLution is not being televised







