Viper1 said:
A lot of devs ported over engines to the Wii last generation. And they ported from multi-core/programmable shader based engine to a single core/fixed function console. This will be far easier to port because it's going multi-core/programmable shaders to multi-core/programmable shaders. And yes, UE4 scales in-engine. Once you have a PS4, Next X or PC build, you use the in-engine tools to simply downscale as needed. That's part of the whole damn point of having UE4....in-engine scalability. |
the original wii was the fastest selling system of all time. Developers saw the $$$$$$...
It should be noted that they had to hire out completely different studios to handle many wii ports and that most AAA titles did infact skip the system (Mass effect, elder scrolls, battlefield, assasins, bioshock...). Wii U is unlikely to offer the same draw of having a userbase stronger then its 2 closest competitors combined, as was the case for majority of the wii's shelf life. Developers will look towards porting to the 360/ps3 before they look to the wii IMO, they will use that as their saftey blanket going into next gen.. porting to the wii U will be the last thing on their mind. Not to say that the wii U won't recieve any ports, but specifically in response to the OP, I doubt it will recieve consistent support.
Edit: But Im sure we agree that the deciding factor is more down to the systems sales, then whether or not UE4 are that bit easier to manage.







