Mr Khan said:
It's not even about skill required, it's about the ability to *appeal.* Crossword puzzles often require a good bit of skill, but the appeal is nigh-universal. The educational software that Nintendo and Ubisoft picked up for DS, like Cooking Navi or My Word Coach, that was some real expanded market stuff. Wii Relax, if Nintendo had managed to get the Vitality Sensor working right, could have been gargantuan. Sony and Microsoft have glimmerings of the right idea too. A working version of Milo, Wonderbook, and the works of Quantic Dream, each in a different way. I do dearly wish that Quantic Dream had more gameplay orientation, but their idea is out there to the degree that they're really acheiving something unique. |
Sorry, I wasn't really responding to the broader point. Just the idea that Mario games have gotten easier. For seasoned gamers in the genre, sure it fairly easy. For inexperienced gamers, or like some of my friends that just play mostly sports games, they are still difficult.
Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic
Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)







