Soriku said:
— What sparked the idea to introduce the Flowmotion ability? Nomura: I’ve been working on a few action RPGs outside of Kingdom Hearts like Final Fantasy Type-0 and Final Fantasy Versus XIII, so the first thought I had was I wanted it to clearly stand out from the others. I planned on showing that this is the direction the Kingdom Hearts series is headed. When I thought of the elements that really defined the Kingdom Hearts series, I thought of the bold sort of action that realistic characters can’t express. My idea was that with Flowmotion, you’d be able to jump to impossible heights in comparison to how you could jump in the previous titles. — It seemed that the Flowmotion system might dishevel the game’s balance, but there was a lot of attention put towards regulating it. Nomura: Well, the staff really didn’t like it. (Laughs.) If the character could make a huge jump freely, then there is no telling where he’d go. Since you had to deal with every action the player made, the opinion coming forth in the beginning was that it was difficult. But since I explained to the staff that this was the sort of direction Kingdom Hearts was going, we did it anyways. --- |
Oh, it was FlowMotion, sorry about that.
Thank you for informing me.
I'd didn't say it wasn't coming to Home Console LOL.
Anyways, I like Flow Motion big time, and also Dual Link which I used both a lot in KH3D.
I think Kingdom Hearts 3 might be on both PS3 & 360, like Final Fantasy 13 & Resident Evil 6 which all use to be PlaySation exclusives in previous installments.







