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enditall727 said:

It beat the hell out of inserting cog A into slot B in Adventures.

 

....

 

That's like saying the only thing you do in Zelda is get small key A to unlock door B

 

yea.. you haven't played Starfox Adventures..

 

Combat was slow and clunky. You lock onto an enemy, they attack one at a time, and you either spam A to win with normal enemies,or with tougher ones, have wait tediously for openings. It's like Zelda combat for four-year-olds.

 

it was still better than the combat in their previous adventure games..

 

There's nothing really right about the flight sequences actually. Is there a variety of enemies? No. Challenge? No. Any kind of level thoughtful level design? No.

 

this also was still better than what was in their previous games

 

sorry ;)

- Except that in Zelda actual thought is required to solve puzzles.

- Actually, it's worse; it slows the game to a tedious crawl.

- Their previous games had structure; well placed hazards and enemies. The atrocious flight segments in Adventures may as well have been randomly generated, and from very limited ingredients.