| enditall727 said: It beat the hell out of inserting cog A into slot B in Adventures.
....
That's like saying the only thing you do in Zelda is get small key A to unlock door B
yea.. you haven't played Starfox Adventures..
Combat was slow and clunky. You lock onto an enemy, they attack one at a time, and you either spam A to win with normal enemies,or with tougher ones, have wait tediously for openings. It's like Zelda combat for four-year-olds.
it was still better than the combat in their previous adventure games..
There's nothing really right about the flight sequences actually. Is there a variety of enemies? No. Challenge? No. Any kind of level thoughtful level design? No.
this also was still better than what was in their previous games
sorry ;) |
- Except that in Zelda actual thought is required to solve puzzles.
- Actually, it's worse; it slows the game to a tedious crawl.
- Their previous games had structure; well placed hazards and enemies. The atrocious flight segments in Adventures may as well have been randomly generated, and from very limited ingredients.








