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F0X said:
So UE4 games can be scaled down to Wii U, but there's not much point when UE3 is perfectly acceptable fit for the platform.

Did I get that right?


Actually, Crytek 3 requires a lot more Hardware Power then Unreal 4.

The Wii U runs Crytek 3 at 100% and beautifully at that.

 

So the Wii U can run a Unreal 4 port without it being scaled down.

 

But Unreal 3 on PS3 & 360 is already scaled down, so Unreal 4 would be further scale down on PS3 & 360.

 

In fact graphics wise, well Crytek 3 does almost every different thing way better then Unreal 4, but Unreal 4 does do 2 things in graphics much better then Crytek 3.

 

Basically Unreal is the Angry Birds of Engines.........while Crytek is the "Halo 4/Last of Us/Shin Megami Tensei cross Fire Emblem" of engines.

(does this help U understand?)

 

They can run Unreal 4 port at 100% (NO down scale) on Wii U, but it wouldn't be running Natively on the Wii U is all.