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stephen700 said:
Wii runs a 750Mhz PPC cpu it's faster than the old Xbox or PS2 but the 360 is 3*3Ghz ie around 10* faster. And PS3 is 8*3ghz ie 25* faster. But in terms of what you can do many operations have exponential roll-off - In chess for example to compute just one extra move ahead of your opponent you need ~20* the processing power. Which is why the 360 and Ps3 had to go 10 to 25* the speed of the lastgen otherwise they would not have been improved enough to really warrant bring out a new console _ nintendo went on a real budget upgrade to the gamecube - repackaged it threw away the crap thumbstick controller added motion and IR pointing and it's totally pay off. Developing some unique new franchises and opened a HUGE new market with their quirky low cost design.

I Expect the next Nintendo unit to arrive late 2009 and be running a 3Ghz PPC possibly an enhanced Cell or Xenon and have complete backwards compatibility with Wii (unlike 360 or PS3).

Actually PS3 has 9 times 3,2GHz processor. General purpose processor and 8 specialized. From the 8 SPE:s, one is a spare part, one is reserved for the system and 5 are used solely for games, and one (sixth for games) is shared between system and games, but it's primarly for system, meaning that even if a game uses that SPE, system can take control of the SPE without prior notice. So that leaves six processors for games. According to M$ and Sony, floating point operations per second between the systems are 210 and 240GFLOPS (3 times 70 for 360). So the 2 systems are actually closer to each other than you seem to think. But systems as a whole, i really can't say which one's more powerful.

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