| NYCrysis said: Point is why hasn't any one of MS's first party create a new aaa core ip non kinect experience since oh what crackdown?? I see that microsoft has even brainwashed xbox gamers into thinking that media applications and kinect games are great for the xbox while when the ps3 first came out it was oh it has no games is not a true gaming console like the xbox. I never did see Microsoft take risks with new ip's and creating exclusives from a variety of genres as I have seen Sony do with the PS3. Platforming is my favorite genre and PlayStation and Nintendo is where those games reign supreme. Are there any good platformers on xbox?
Call me whiney but lets say your particular favorite genre is killed off because mainstream media (microsoft paying everyone off) feels that shooters are more important and profitable than platformers and lets say the ps4 fails because mass market is buying xbox because again of mainstream media and Sony quits with gaming. Then where will I get my aaa platformers (more of a sony platformer fan) or you with your fav genre? Sony takes risks with new gaming experiences while MS does more of the same. Thus I never get why people can be supportive of xbox. |
The latest bigger non Kinect IP was Alan Wake. (since you mentioned 1st party and then listed Crackdown which was not made a 1st party studio I assume you're okay with that)
The problem is that new IPs rarely do well late into the gen. Why use tons of money to look for possible new games of which half of them get probably cancelled anyway just to deliver a game that barely breaks even ? From a business point of view, Alan Wake wasn't a hit either.
Obviously it would make much more sense to release more of Gears, Halo, Forza and Fable.
You see what happened to most of the recent Sony offerings. Good for the gamer in the short term, bad for the developer and publisher in the short- and gamer in the long term.
Zipper (SOCOM, MAG) closed, Factor 5 (Lair) closed, Studio Liverpool (WipeOut) closed, LightBox (Warhawk, Starhawk) crippled to make only iOS games, Eat Sleep Play (Twisted Metal) now focussing on iOS , SuperBot (PS All-Stars) crippled, thatgamecompany (Journey) almost ruined
Obviously there are more games that fall under this failed category, but where the developers are still allowed to continue (Sorcery, Sports Champions 2, Medieval Moves, currently Sly 4 etc. and I'm not even starting on Vita devs). Is it really worth to try to make new IPs when the flipside is that the studio needs to close when they're not successful ?
With Kinect came new IPs since there was a completely new market to try out. Kinect Sports is a great franchise and is as big as LittleBigPlanet on PS3. I don't think you can call one of these a core game and the other a casual game.
Dance Central is another excellent franchise, so I don't see why Kinect games can't be great for Xbox.







