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taus90 said:
curl-6 said:
taus90 said:
hmm it would have been interesting to see how much of a polished game MW would have been on PS360 if it had released now along with wii U.

Another 5 months won't turn less than 500MB of RAM into 1GB. ;)

Besides, it was Criterion's 4th/5th game for PS3/360 respectively, but only their first Wii U game, so I doubt the PS3/360 versions suffered for being released earlier.


No amount of time for code optimization is enough,. And 500mb of extra ram just for blurry buildings reflection on wet roads! great

But the PS3/360 will be nearer their limit with NFS than Wii U, because the devs have years and years more time to optimize and squeeze the juice from them, while Wii U is unfamiliar.

And in addition to being higher quality than the PS3/360 reflections, the Wii U ones are accompanied by higher resolution textures and a smoother framerate.