taus90 said:
curl-6 said:
taus90 said: hmm it would have been interesting to see how much of a polished game MW would have been on PS360 if it had released now along with wii U. |
Another 5 months won't turn less than 500MB of RAM into 1GB. ;)
Besides, it was Criterion's 4th/5th game for PS3/360 respectively, but only their first Wii U game, so I doubt the PS3/360 versions suffered for being released earlier.
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No amount of time for code optimization is enough,. And 500mb of extra ram just for blurry buildings reflection on wet roads! great
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But the PS3/360 will be nearer their limit with NFS than Wii U, because the devs have years and years more time to optimize and squeeze the juice from them, while Wii U is unfamiliar.
And in addition to being higher quality than the PS3/360 reflections, the Wii U ones are accompanied by higher resolution textures and a smoother framerate.