A summary of the session at GDC:
- Nintendo first showed Wii Street U
- This is one of the first apps built from the Nintendo Web Framework
- Nintendo Web Framework uses WebKit as a core
- Compatible with existing apps
- Framework can help make apps that run on the GamePad, TV, or both
- Can also be used to port games made using web technology much faster than it would take to port over a game by actually coding it for the Wii U specifically
- Gunman Clive isn’t a Nintendo Web Framework game, but it’s an example of how a game available on other platforms can benefit from being on a Nintendo system and having access to more precise control methods
- Nintendo senior software engineer Ryan Lynd took over the presentation to show off some of the specific steps in the Nintendo Web Framework process
- Simple video-on-demand app was first demonstrated
- This shows the software’s ability to make changes, refresh, and see them reflected on the GamePad or TV screen instantly — the same way a web developer would work on a web app
- Sketch Ball: simple platformer made entirely in Javascript and ported to Wii U with the Nintendo Web Framework
- Lynd showed off the ability to quickly create new stages using HTML backgrounds as well as the option to use the GamePad’s camera and accelerometer
- Sketch Battle will be included in the Nintendo Web Framework SDK as a demo for developers to mess around with and learn from
- Nintendo Web Framework’s codename was Bamboo
- Name was chosen since the plant grows quickly over a short span of time
- In an effort to live up to that name, Nintendo is pursuing some aggressive developer-friendly policies with Nintendo Web Framework
- Devs can obtain the Framework SDK for free after signing an agreement
- Only necessary to purchase a dev kit
- Nintendo will not require concept approval so that developers can choose their own price and release date for apps
- Will also allow for use of freemium models in apps developed in the Nintendo Web Framework
- Nintendo also has plans for Unity game engine support on the Wii U
- More Unity Wii U details this week
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And some tweets: @Emi1yRogers @pkollar It looks really slick, and the editing tools have a publish button that sends the build right to Nintendo for approval
It looks really slick, and the editing tools have a publish button that sends the build right to Nintendo for approval
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https://twitter.com/GameplayDev/stat...35939446808576
Nintendo's Wii U Web Framework talk was very interesting. HTML5/JavaScript applications can be easily created for/ported to Wii U.
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Yeah, presentation focused on apps at first but then confirmed they want it to work for games as well.
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https://twitter.com/DatBoiDrew/statu...52084220489729
Super Ubi Land is a HTML5 based game so this announcement of Nintendo Web Framework is amazing! Things should be a lot easier for porting...
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http://software.intel.com/en-us/articles/technical-reference-intel-html5-app-porter-tool-beta