famousringo said:
Let's suppose you're a one-man developer who put out a 40MB game in NA and sold 5900 copies at $10 a piece. Without the threshold you would have earned $41,300, enough for one adult to live for a year. But with the threshold, you see $0, and have to move back in with your parents while Nintendo pockets forty grand to pay for servers. Spending a year on a game that doesn't take off hurts. Spending a year on a game and getting nothing at all is just savage. It only works if a publisher is backing your efforts (ie, you aren't actually an indie). None of this changes the fact that Phil Fish is a total douchebag. Which is sad, because I would buy the special edition Fez Wii U that JazzB1987 mocked up. |
Oh, don't get me wrong. It is certainly not ideal, and the removal of the limit is great.
But if your game can't move 4,000 or 6,000 units, I can't help but think you royally messed up somewhere.
EDIT: It is actually a 65/35 split in favor of the developer, but that does not change your point. Just the math.
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