TheJimbo1234 said:
Mario made puzzle solving? Erm, Monkey Island anyone? Open world? Sort of. You coulnd't do much or dictate the path/story...and anyway, that was N64, not GC. Zelda is the same as it ever was from the N64. It simply has changed tyles and been a few years behind everyone else from being one of the first open world games, and again, its greatest innovation was at the N64. Since then it has simply had different coats of paints, not a rebuild. GT can't have revolutionary change due to its nature (but if you had played it, you would realise it has changed a lot), and uncharted is one generation old....so that is a very silly point to make. Exclusive to the 360. Do try to keep up. We were talking about other platforms exclusive titles, so sadly you still have that hat firmly on your head along with the "warping reality" trophy. Since the N64, Nintnedo have not done dquat in terms of innovation. The Wii was a fantastic gimmick...but a gimmick aimed at the casual market. The games themselves have changed little hence the crash in sales with the WiiU. But let me guess, you'll opt for a conspiracy theory or magic fairies stopping anyone from buying it right? |
- I never said Mario made problem solving, I said it introduced it as central to the series in 64. Zelda's levels structure, controls, tone, and art direction have all changed significantly since Ocarina. Twilight Princess spearheaded core motion control, Skyward Sword extended dungeon-esque design into the overworld and added 1:1 sword control. You might not liike motion, and that's fine, but many gamers do.
- You brought up Uncharted, not me.
- You never specified Halo as the biggest 360 exclusive, you said, and I quote; "Halo...the BIGGEST selling Halo exclusive series." The second "Halo" could have been an insert as easily as it could have replaced "360." Furthermore, it's not denial at all to suggest millions of gamers won't want to play Halo 5; more than 60 million 360 gamers have passed on Halo 4.
- You not liking motion controls doesn't change that they were revolutionary; the Wii's 99 million says it all. Wii U is doing badly because it doesn't have anything that revolutionary, and no killer apps.








