snowdog said:
Greenhill's MULTI IDE will stop that from being an issue. And all 3 consoles will have a similar architecture this gen passing floating point work to the GPU rather than the CPU. Developers are going to find it a great deal easier porting between the Wii U/PS4/720 than they are at the moment between the Wii U/PS3/360. The Wii U won't have any problems getting ports of popular franchises this gen, albeit with a graphical downgrade - and the average man on the street probably won't be able to tell the difference between versions without seeing a side by side comparison. Think PC Medium settings vs Very High settings. |
Sorry but i'l have to disagree with you on this. Porting from X360 to Wii-U should be super easy, since it uses the same cpu architecture, the same gpu architecture and has more ram. The only limitation would be that the cpu is a bit slower, but they won't really have to rewrite anything.It's also the reason why we see some old games being ported to Wii-U right now.
The difference between Wii-U and PS4 might be smaller than PS3 and Wii but i think it is still to big. So large in fact, that they will basically have to do a whole new version just for the Wii-U(again, only once the game doesn't release on X360/ps3). The biggest problem will be physics calculations i think and how much that will be part off the gameplay. Think Batllefield 3 destruction off cover etc. but than times 10. Sony already mentioned that the gpu will be extensively used for physics, and that's something that isn't even really done in PC games right now(Nvidia Physx gives alot of great effects for example but it doesn't influence the gameplay directly). Knack on PS4 is already showing this.
Basically if Wii-U can't do Physx like PS4/next xbox/pc can then it won't be the same game.







