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pokoko said:
MDMAlliance said:
The irony in this is that the 3DS Castlevania game had points taken off for NOT doing this.


However, I wouldn't be annoyed by having to redo solved puzzles because that way it discourages you from dying.  Isn't Dark Souls not much different, where if you die before you make it to the next level, you have to do everything over again?  I mean, you can try to say they aren't with the same purposes in mind, but that really isn't that good of a point because the game, from what I've read from multiple people, is supposed to have an element of challenge in it so putting that in there helps from making the game where you can die without any consequences.

No.  Two completely different things.  Having to fight your way through a level again is different than having to redo a puzzle you've already solved.  The first is part of the challenge, the second has no challenge, it's just an annoyance.  If you've solved it, then you've solved it.  It no longer has value.  


They aren't completely different, though.  They both accomplish the fact that death is punishable.  They only approach it in different ways.  The thing about this is that you're restarting the level, and having to challenge the SAME fight over again.  It is repetitive as well, and in Luigi's Mansion, you encounter enemies as well.  You're treating the game as if it is just a puzzle game.  In the same sense, Dark Souls can be considered a puzzle game because you can't just hack and slash against the monsters, you need to find out the right way to do it. 

It may not be the exact same thing, but they are not completely different either.