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There is a problem with your thinking though... Most companies already have game engines and middle ware that works with the Wii, PS2, Gamecube etc. There are new middle ware solutions for the 360, PS3 and PC. Companies can choose to use their old solutions to work with Wii development as they'd have a lot of choices already. Ubisoft bought some updates for their Unreal 2 engine which they were already using and made it work with the Wii. That was a one time up front cost. I'd say all of the big companies have nothing to worry about in this regard. Capcom has the Resident Evil 4 engine, Nintendo has many different engines to work with from the cube era, EA is fine as well, as is Squaresoft etc. The problem that any of the developers may have is that some of them jumped the gun early and bought new engines for the new systems without waiting until the costs came down. Nintendo has it's own middle ware software which any developer can purchase to work with Wii games.



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.