Locked 30fps is fine for a game like this. (60fps would be nicer ;))
I honestly think people expecting 60fps to become some kinda of standard next generation are going to be disappointed. Developers will always have a finite amount of power to work with and at some point they have to make the decision regarding frames versus effects. It depends on the genre of game but a stable 30fps will often be seen as less of a compromise that the amount of particles, textures etc. that have to be sacrificed to get a game to run at a stable 60fps (versus 30)
People use the PC as an example of what can be achieved with more power i.e. >60fps and >1080p but this is not achievable on PC purely because they have more power than consoles. This happens on PC because developers have to make games that will run acceptably i.e. usually 30fps+ on a very wide range of hardware. That is to say they are always developing with the/a lowest common denominator in mind and will want the game to run better than acceptably on a level of graphics hardware that is widely available. There will always be a percentage of the PC gaming community that have hardware that far outstrips the target hardware that most developers have in mind, and these are the people that get to run their games at 60+fps and 1080p+.
My two cents.







