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They're a successor in terms of many being built around getting people to pay as much as possible. Indeed, free-to-play/pay-to-win as a whole is essentially an evolution of the arcade machine; rather than paying to play the game at all, you have to pay to get the most out of it.

Quarters and tokens: the original microtransactions. XD



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D