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ishiki said:
Weedlab said:

Which one specifically? I thought the first one on crushing was a BITCH. But darn, did I feel good after beating it. The other two on crushing didn't require much effort from me, but were challenging enough.

I wouldn't necessarily want the uncharted games much harder on crushing, atleast if it involves giving enemies more hp (which is the worst way to make the game more difficult imo). I think a big thing with that is that it uses regenerative health, so the fights can only be so hard, before it becomes cheap, or broken. To make it more difficult you've got to vastly improve the AI, and that takes a lot of extra time.

With older shooters you had to plan ahead, and if you got stuck with no health you either had to tough it out, or reload and go find more health packs, and do previous areas more efficiently, and they were designed around this.

Yeah I don't like that regenerative health talk. What did people do back then in games ? Backtrack to look for instant health kits and that's not fun for anyone. In other games people collected health packs to use them during battles and that's not too different from regenerative health either.

Though I think the best way to do it would be to only regenerate your health when a battle is over. Some games do that but I don't really remember them. (Enslaved ?)