CGI-Quality said:
kain_kusanagi said:
CGI-Quality said:
2D-to-3D was a specific leap. SD-to-HD was a specific leap. However, the latter was a bigger leap, to me, because games, lietrally, went from a decent image to pristine. The kind of jump that I expect from PS3-to-PS4 / 360-to-720, however, is the one I hoped for with the 7th gen.
The next time we'll see a move to anything like 2D-to-3D is when games move to real time ray tracing, voxels, and full tessellation mapping. That is still, at least, a gen or two away.
|
By the time the next next gen brings real time ray tracing, voxels and full tessellation mappings I think art design and clever coders will have already raised the bar. What I mean is that games will continue to look better and better throughout the next gen and when the next next gen comes we will again be saying that the leap isn't as big as expected.
|
Only because they won't truly grasp what goes on behind the scenes. I'll give them that. It was easier to see the leaps of 2D-to-3D and SD-to-HD, then it will be (for many) to see the true impact of a fully ray traced, voxelized, tessellated title.
|
Sure. But I can't say it really matters to the eye what's going on behind the scene. Now with that said, when the gen comes with the really impressive tech games will start to evolve. The first ones won't look much better than the best of the best of the previous gen, but as time goes on the new tech will do amazing things that will impress even those who don't "truly grasp what goes on behind the scenes".