Soriku said:
Well one they can focus on the strength and capabilities of one console to make a better game tailored to the hardware it's on. Two, they might find that one platform is enough for sales because they believe their fanbase isn't split up everywhere. Then they can just continue to focus on making the best game on one console, and also not worry about the costs of another version of the game for another platform. |
Everything you said is very reasonable. But I'll tell you why I'd rather have 3rd party games tay multiplatform unless they are paid for 2nd party type partnerships.
"Well one they can focus on the strength and capabilities of one console to make a better game tailored to the hardware it's on."
Sure, but the PS3 and Xbox 360 have the same capabilities. Unless Sony gives a 3rd party dev Naughty Dog secrets or MS gives a 3rd party dev 343i secrets it's not going to matter. Even if a primary console was picked a port could still be made even if the primary release is superior. I'd rather have a dirty port than no port at all.
"Two, they might find that one platform is enough for sales because they believe their fanbase isn't split up everywhere. Then they can just continue to focus on making the best game on one console, and also not worry about the costs of another version of the game for another platform."
If one platform is enough than the sales of another is gravy. Multiplatform engines and tools are so good now that there it's cheap and easy to both develop in parallel and port after the fact. Devs should always focus on making the best game, but they should also get that game into as many hands as possible.








