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Screamapillar said:
allenmaher said:
Nintendo needs to acquire a few more western developers, and court the indie developers. The AAA crowd is hard to persuade, however the indie developer crowd can be swayed. Unity and a lot of other indie game engines are already ported, so this is low hanging fruit. If WiiU/3DS not only had cross platform AAA games as well as Nintendo exclusives and a large healthy indie market, they would find themselves in a better position.


That is the key.  That, and bringing out three or four big first-party IP each year.  Good news is, Nintendo has become extremely indie-friendly with the Wii U and 3DS eShop, and in fact, I've read multiple times in developer interviews from Nintendo-approved indies that it's far easier to be approved and develop for Wii U or 3DS eShop than it is for XBL, or even PSN.  Nintendo gives indies a larger cut, they no longer make you pass a certain sales threshold before you get paid for your game, you can manage your own game sales and discounts, and can send out patches without having to jump through tons of hoops and spend a lot of money.


Where are the indie games though? There's like 3 (lol) on the Wii U and not much announced for the future at all either. If I was an indie publisher honestly I'd pick XBL or PSN over Wii U too because they have far, far larger userbases even if MS/Sony take a bigger cut.

It's like would you rather have a shop in a mall that has 100x more shoppers but has a slightly higher rent or the mall that has almost no one there but slightly lower rent.