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This might be slightly off topic, but do you think that real time graphics in extreme HD like 4k will have a need for anti-aliasing? I mean if you look at aliasing on SD games and compare it to aliasing on HD games, the lack of aliasing at 1080p is far less noticeable that it is at 480p. I'm talking about PC because you can turn the settings off and on to see the difference, but the same would obliviously apply to any gaming system.

I wonder if anti-aliasing will get left behind when games are rendered at such high resolutions that we can't even see the aliasing with our naked eye.