- Online passes, always-online requirements, and other anti-consumer DRM bull.
- Developers who think that giving their 'roided up dudebro an emotional moment makes it Oscar material
- 95% of DLC
- Achievements and Trophies
- FPS being the dominant genre
- microtransactions
- Games that give under ten hours of play value
- Nintendo's E3 2008
- Five hundred and ninety nine US dollars
- Real-time weapon switching
- Attacking weak points for massive damage
- The RRoD
- Forcing multiplayer into games that really only need to be single-player
- For games where multiplayer DOES make sense, the industry's general abandonment of local play in favour of impersonal and less fun online play
- Dom's sacrifice in Gears 3 :(







