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- Online passes, always-online requirements, and other anti-consumer DRM bull.
- Developers who think that giving their 'roided up dudebro an emotional moment makes it Oscar material
- 95% of DLC
- Achievements and Trophies
- FPS being the dominant genre
- microtransactions
- Games that give under ten hours of play value
- Nintendo's E3 2008
- Five hundred and ninety nine US dollars
- Real-time weapon switching
- Attacking weak points for massive damage
- The RRoD
- Forcing multiplayer into games that really only need to be single-player
- For games where multiplayer DOES make sense, the industry's general abandonment of local play in favour of impersonal and less fun online play
- Dom's sacrifice in Gears 3 :(



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."