Gamerace said:
F0X said:
Gamerace said:
Quick story:
Back in 2002 my son had Metroid Prime for his GC, but never played it much. I tried it 2-3 times, could never get into it. Found all the scanning boring and gameplay slow. I also hated dual analog for aiming - was a long time PC gamer.
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Metroid Prime doesn't use dual-analog controls.
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That's right... It had a lock-on feature - which I hated. At the time as a PC FPS fan, the need for 'lock-on' or nowadays the more descrete 'aim assist' always made me sneer at console FPS. I felt it was like cheating or a kiddie version of a real FPS. That's partly how Wii drew me in - real aiming, especially in sandbox games like Godfather and Scarface where it was a liberation from necessary lock-on. Shame GTA never got ported.
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I've accepted the lock-on as an extentsion of its usage in the Zelda series (adventure games unite!). I think it really allowed Retro to focus on creating encounters focused on strategy and dodging, not pure skill.