DevilRising said:
Sunshine wasn't a BAD game. It just wasn't what I (or many other fans) wanted or expected out of a Mario game. If it had been the exact same game, minus Mario and all Mario-related elements, I think people would look back much more fondly on it. Having said that, I wouldn't be terribly pleased if the Wii U 3D Mario WAS Sunshine 2. On the other hand, I don't know about this Super Mario Universe business either. I'm of the opinion that they never needed to or should have made Galaxy 2. I think like Sunshine, Galaxy and it's elements should have been a one time deal. I LOVE Super Mario Galaxy 1, it's brilliant (aside from the fact that playing Luigi's slippery ass made the game nearly unbearable for me), gorgeous, just a masterpiece. Galaxy 2 had some good things about it, but it really didn't do Yoshi any justice, and to me it kind of felt like the "lost levels" edition, basically just harder/more fucked up level designs from the same basic game. And besides, seeing the Wii graphics remake of a Mario 64 level just made me wish they'd have done a full Mario 64 remake for Wii instead. THAT would have been something. I guess what I'm getting at here is that I don't want a Mario Galaxy 3, and I personally feel that there should never be one. The next 3D Mario should be unique, and between you me and the rest of the forum, I have always held out hope for a 3D Mario game that ACTUALLY lets you run around a glorious, sprawling 3D Mushroom Kingdom, something they have yet to actually do. M64 let you run around levels that existed within magical paintings. The other two were totally off the wall. I'd like to see the Mushroom World represented on the epic and amazing scale that especially with Wii U hardware (and disc size) it now can be. That's my hope. [...] |
I agree about Sunshine. It's probably my least favorite of the 3D Mario games, but it's still excellent. I commend Nintendo for challenging the traditional platform formula. Instead of fire world, ice world, forest world, etc., Nintendo gave us a platform game that revolved around a tropical vacation. It was ingenious, really.
Also, I wanted to clear up the Mario Universe thing. When I wrote "Universe" I didn't mean to suggest a sequel to Mario Galaxy. I like the name "Universe" because it goes so well with Wii U, and because Land, World, and Galaxy are already crossed off the list.
I like your concept of an open-world Mario game, but how would Nintendo work the platform elements into the game world? Are you imagining something like Banjo-Tooie, where there are no levels per se, but rather large, interconnected areas that allow passage back and forth?










