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ethomaz said:

TheJimbo1234 said:
I'm a "hater" yet I  have said and openly admitted that I loved all the other previous GT titles from GT2 to GT4. They were hands down, and still are fine racing games. GT5 was just crap, hence why you couldn't give a solid reason as to why it is good.

Plus you never answered my question; which previous GT's have you played? I'm pressuming none as you dodged this point and the sheer comparison of GT4 to GT5 would always make GT5 look poor.

Sorry by the hater... I mean the GT5 is not a game for you... the other GT was but that not.

I played every GT games already released except the PSP one... and the GT5 is the first to really give me what Kaz wanted to archive in the first GT "real driving simulation"... GT5 driving phisics is from another world... way better than any other game I ever played... just that make the gameplay better than anything else. GT5 is the first GT game to have a big jump in quality to the previous one... the first to have a complete new driving physics engine.

You want to read from me what makes GT5 better than the other? I already write in this forum so many time so I will copy and paste some (there a lot more):

QUALITY

  • The driving physics is developed from wheel to controller... so equal physics for every input device without advantage to controller... the precision and handcaps is the same for all.
  • The gratesst wheel-FFB for any sim racing game in the world... the people here is serious about the "simulation" aspect.
  • Multiplayer is the strongest part of any GT game... GT5 have the most vast options for MP than any other sim racer in the market... only options that really matter to "simulation" aspect... the player are serious and organized.
  • GT5 have consequences of ownership/usage of cars... it's unique... after you buy a car you have consequences, so you car get old, you need to change parts, the engine became weak, the fuel-consuption became worst, deterioration tire too, you have to change the oil, etc... after you buy a car it never will be new again (except in Arcade and Free Run mode)... the physics change while you learn how to use your car IT's AWESOME... that's the most important part of GT and one of the uniques features praise by all players because NO OTHER GAME in the market do that.
  • GT5 have a sub-engine for variable weather... the real-time calculations of on-track temperature/air humidity/air temperature/air pressure change everything in the game... you need to learn how to drive in these circuntances all the time because the way to drive the car is always different in each second... that's a extremely important part of the overall realism factor.
  • The tracks are near perfection when compared to real ones... even imperfections appear in the game... the size of the track and cars are near the real (no bullshit like Forza with widen tracks to make the easy to drive).
  • The Premiums cars are in another league... no other sim racing came close to what GT5 archived... even the most the smallest detail is reproduced.
  • GT5's AI is better than any console racing sim except Forza 3.
  • The post launch support is EPIC!!!

There are a lot of other features that make GT5 unique and better than any other similar game in the market.

http://gamrconnect.vgchartz.com/post.php?id=4906242

If you want we can disscuss every piece of GT5 and I will show the pros and cros in this game (believe it have more pros than cons)... to start I can prove to you I naver had connection issues with GT5 online (maybe it's my internet connection).

Ok, thanks for the good reply as it is hard to get actual reasons from people on forums.

The issue with GT5 is that the physics truly is from another world as it surely isn't this one. For the most part it is very good, but the traction control is a pathetic joke, and seeing that all modern cars need traction control, that is a spectacular cock up on Polys part. Also the jump was tiny and how can you say bigger than the jump from GT2 to GT3?! Seriously, from digital input to analogue? From dire PSone 3D graphics to ok PS2 graphics? 

Also I think they were very stupid in the development of the game. They made a new engine which took years longer than intended...when they could have just bought Havok. That was just really idiotic of them.

As for your points;

- I don't fully understand what you mean. If you are implying that the pad is good as the wheel, a) it can't be due to the wheel being easier to control b) it's simple analogue inputs. GT4 had this and all racers have had this for years.

- I paid for the game. I don't want to pay how many hundreds of $ for an add on for one game which only lasts how many hours?

- As I said before, the players are idiots for the most part. They think ABS is not real, and traction control is not used in races, thus has to be an incredibly stupid community.

- Car usage has been in the GT series for years. Again, this makes me doubt your claim of playing previous ones.

- Air pressures? Really? All I notice is a simple weather engine on 2 tracks that reduce grip and give you front lights that don't work properly.

- Track recreation is good, but it always has been. This is a series feature, not a GT5 feature.

- The premium cars are good, shame about the shitty graphics engine and how ~90% of cars were not premium.

-AI was fine but nothing special though I have seen it be very special at times.

- Post launch support is very good, but much needed.

 

For these reasons I think they should take a timeout, rethink what they want to achieve, and start fresh on the PS4 rather than aiming for their "2 games per gen". it would also give them a good timeframe which they use to have eg. release a game at launch, and then 3 years after.